Narrative Rules

The setting will be an immensely rules light setting. They will be narratively driven, designed to reward role playing, characterisation, and negotiation of the outcome.
The rules will be designed as an optional add on, meaning that if you have a system that you prefer to use, you can modulate it to suit this setting.

Modular Setting

The setting is broken down into five Chapters: Scene (background, mythology, and environments); Mask (society, politics, and customs); Actor (the characters, factions, and beliefs); Prop (objects, and technology), and Trope (mysteries, theories and lore).
The intention is to create the framework of a highly immersive setting that can be adapted to the particular needs of any particular narrative. Stories can be small and local, set to the backdrop of the Imperium and international politics, or the scope can run headlong into those dramatic climates. Effectively, a story teller can partition and cordon off aspects of the setting in such a way as to focus only on the parts of reality you wish to explore.
Stories can engage purely in the drama of the noble's lives, immerse into international politics and relations, work on kingdom building and trade, or even go on a wild adventure in the dangerous border marches.